Thursday 4 June 2009

3D TV?




Hello, and welcome to My very first post.
This will be a blog of all my architectural...lets call them endeavours. It will include all the projects past and present, including the developmental work that went into them, I hope you enjoy your explorations here!

I thought the best way to start this blog would be with what I am currently working on, which happens to be currently converting standard 3D model render in 3DSMAX into ones that can be projected through a 3-D projecting television (stereoscopic imaging)

Think holograms, but not 100% there, part of the image is a flat plane, and pahses into a 3D image that projects out of the television, hopefully a technology that will be available to the general public within the next few years, companies like Sky are hoping to make this available sooner rather than later

The two images below are of my own work, just quickly rendered through 3DS, showing the viewing angles that will be used, a little further below is a quick description of how the process works






























So how is the image converted into a 3D projection? In the screen grab below, you can see a target camera out of 3DS, the camera has 3 planes on it, 2 yellow, and a central blue one. (bottom right view port)

These 3 planes indicate the visibility range of the screen. The largest yellow plane is the screen itself, this indicates the limits of the image. The central blue plane is the intersection point at which the image project out of the screen and becomes 3D. this point of the image is the most in focus, or the most "3D". Everything after this point also sticks out of the screen, but slowly blurs out, and that is how the 3D image is seen!





3 comments:

  1. I still think that bandstand is going to look sexy despite little context. I like the organic shapes. Also why do you have a folder with my name on it?

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  2. Yeh, Look at the screenshot of the bandstand being made for the 3DTV, you have a folder open with my name on it :P

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